codepens/loosey-goosey-1-0-0/dist/script.js

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JavaScript
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2023-10-06 23:12:53 +02:00
function _extends() {_extends = Object.assign || function (target) {for (var i = 1; i < arguments.length; i++) {var source = arguments[i];for (var key in source) {if (Object.prototype.hasOwnProperty.call(source, key)) {target[key] = source[key];}}}return target;};return _extends.apply(this, arguments);} //
setTimeout(async () => {
console.clear();
const texture = await Threelium.loadTexture('https://assets.codepen.io/292951/3fb856c1-1399-4e9b-a2b3-74b8b094c618.sized-1000x1000.jpg');
ReactDOM.render(
React.createElement(Threelium.SceneView, {
camera:
React.createElement(Threelium.PerspectiveCamera, {
fov: 70,
near: 0.01,
far: 10000,
position: new THREE.Vector3(0, 0, 768) }),
controls:
React.createElement(Threelium.OrbitControls, {
minDistance: 64,
enabled: false }) },
React.createElement(MainScene, { texture })),
document.getElementById('js-app'));
}, 0);
class MainScene extends Threelium.Scene {
initialize({
renderer,
texture })
{
return (
React.createElement(React.Fragment, null,
React.createElement(AmbientLight, {
color: 0xffffff }),
React.createElement(Surface, _extends({
width: 1000,
height: 750 },
{
texture }))));
}}
class AmbientLight extends THREE.AmbientLight {
constructor({
color })
{
super(color);
}}
class Surface extends THREE.Mesh {
constructor({
width,
height,
texture })
{
const geometry = new THREE.PlaneGeometry(width, height, 1, 1);
const material = new Threelium.EnhancedMaterial({
uniforms: {
uTime: { value: 0 },
uTexture: { value: null } },
varyingParameters: [`
varying vec2 vUv;
`],
vertexPosition: [`
vUv = uv;
`],
fragmentFunctions: [`
vec2 distort (in vec2 st, float time) {
vec2 p = st * 2.0 - 1.0;
return vec2(
p.x + sin(p.y * PI + uTime) / (PI * 2.0), // should this really be PI * 2?
p.y + sin(p.x * PI + uTime) / (PI * 2.0)
) / 2.0 - st + vec2(0.5);
}
`],
fragmentParameters: [`
uniform float uTime;
uniform sampler2D uTexture;
`],
fragmentDiffuse: [`
vec2 p = vUv + distort(vUv, uTime);
diffuseColor.rgb = texture2D(uTexture, p).rgb;
`] });
material.uniforms.uTexture.value = texture;
super(geometry, material);
}
get time() {
return this.material.uniforms.uTime.value;
}
set time(newTime) {
this.material.uniforms.uTime.value = newTime;
}}