103 lines
2.6 KiB
JavaScript
103 lines
2.6 KiB
JavaScript
function _extends() {_extends = Object.assign || function (target) {for (var i = 1; i < arguments.length; i++) {var source = arguments[i];for (var key in source) {if (Object.prototype.hasOwnProperty.call(source, key)) {target[key] = source[key];}}}return target;};return _extends.apply(this, arguments);} //
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setTimeout(async () => {
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console.clear();
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const texture = await Threelium.loadTexture('https://assets.codepen.io/292951/3fb856c1-1399-4e9b-a2b3-74b8b094c618.sized-1000x1000.jpg');
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ReactDOM.render(
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React.createElement(Threelium.SceneView, {
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camera:
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React.createElement(Threelium.PerspectiveCamera, {
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fov: 70,
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near: 0.01,
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far: 10000,
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position: new THREE.Vector3(0, 0, 768) }),
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controls:
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React.createElement(Threelium.OrbitControls, {
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minDistance: 64,
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enabled: false }) },
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React.createElement(MainScene, { texture })),
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document.getElementById('js-app'));
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}, 0);
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class MainScene extends Threelium.Scene {
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initialize({
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renderer,
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texture })
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{
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return (
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React.createElement(React.Fragment, null,
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React.createElement(AmbientLight, {
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color: 0xffffff }),
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React.createElement(Surface, _extends({
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width: 1000,
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height: 750 },
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{
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texture }))));
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}}
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class AmbientLight extends THREE.AmbientLight {
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constructor({
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color })
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{
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super(color);
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}}
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class Surface extends THREE.Mesh {
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constructor({
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width,
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height,
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texture })
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{
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const geometry = new THREE.PlaneGeometry(width, height, 1, 1);
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const material = new Threelium.EnhancedMaterial({
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uniforms: {
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uTime: { value: 0 },
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uTexture: { value: null } },
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varyingParameters: [`
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varying vec2 vUv;
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`],
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vertexPosition: [`
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vUv = uv;
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`],
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fragmentFunctions: [`
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vec2 distort (in vec2 st, float time) {
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vec2 p = st * 2.0 - 1.0;
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return vec2(
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p.x + sin(p.y * PI + uTime) / (PI * 2.0), // should this really be PI * 2?
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p.y + sin(p.x * PI + uTime) / (PI * 2.0)
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) / 2.0 - st + vec2(0.5);
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}
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`],
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fragmentParameters: [`
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uniform float uTime;
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uniform sampler2D uTexture;
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`],
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fragmentDiffuse: [`
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vec2 p = vUv + distort(vUv, uTime);
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diffuseColor.rgb = texture2D(uTexture, p).rgb;
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`] });
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material.uniforms.uTexture.value = texture;
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super(geometry, material);
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}
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get time() {
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return this.material.uniforms.uTime.value;
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}
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set time(newTime) {
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this.material.uniforms.uTime.value = newTime;
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}} |