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forgejo/models/project/board.go

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// Copyright 2020 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package project
import (
"context"
"fmt"
"regexp"
"code.gitea.io/gitea/models/db"
"code.gitea.io/gitea/modules/setting"
"code.gitea.io/gitea/modules/timeutil"
"xorm.io/builder"
)
type (
// BoardType is used to represent a project board type
BoardType uint8
// BoardList is a list of all project boards in a repository
BoardList []*Board
)
const (
// BoardTypeNone is a project board type that has no predefined columns
BoardTypeNone BoardType = iota
// BoardTypeBasicKanban is a project board type that has basic predefined columns
BoardTypeBasicKanban
// BoardTypeBugTriage is a project board type that has predefined columns suited to hunting down bugs
BoardTypeBugTriage
)
// BoardColorPattern is a regexp witch can validate BoardColor
var BoardColorPattern = regexp.MustCompile("^#[0-9a-fA-F]{6}$")
// Board is used to represent boards on a project
type Board struct {
ID int64 `xorm:"pk autoincr"`
Title string
Default bool `xorm:"NOT NULL DEFAULT false"` // issues not assigned to a specific board will be assigned to this board
Sorting int8 `xorm:"NOT NULL DEFAULT 0"`
Color string `xorm:"VARCHAR(7)"`
ProjectID int64 `xorm:"INDEX NOT NULL"`
CreatorID int64 `xorm:"NOT NULL"`
CreatedUnix timeutil.TimeStamp `xorm:"INDEX created"`
UpdatedUnix timeutil.TimeStamp `xorm:"INDEX updated"`
}
// TableName return the real table name
func (Board) TableName() string {
return "project_board"
}
// NumIssues return counter of all issues assigned to the board
func (b *Board) NumIssues() int {
c, err := db.GetEngine(db.DefaultContext).Table("project_issue").
Where("project_id=?", b.ProjectID).
And("project_board_id=?", b.ID).
GroupBy("issue_id").
Cols("issue_id").
Count()
if err != nil {
return 0
}
return int(c)
}
func init() {
db.RegisterModel(new(Board))
}
// IsBoardTypeValid checks if the project board type is valid
func IsBoardTypeValid(p BoardType) bool {
switch p {
case BoardTypeNone, BoardTypeBasicKanban, BoardTypeBugTriage:
return true
default:
return false
}
}
func createBoardsForProjectsType(ctx context.Context, project *Project) error {
var items []string
switch project.BoardType {
case BoardTypeBugTriage:
items = setting.Project.ProjectBoardBugTriageType
case BoardTypeBasicKanban:
items = setting.Project.ProjectBoardBasicKanbanType
case BoardTypeNone:
fallthrough
default:
return nil
}
if len(items) == 0 {
return nil
}
boards := make([]Board, 0, len(items))
for _, v := range items {
boards = append(boards, Board{
CreatedUnix: timeutil.TimeStampNow(),
CreatorID: project.CreatorID,
Title: v,
ProjectID: project.ID,
})
}
return db.Insert(ctx, boards)
}
// NewBoard adds a new project board to a given project
func NewBoard(board *Board) error {
if len(board.Color) != 0 && !BoardColorPattern.MatchString(board.Color) {
return fmt.Errorf("bad color code: %s", board.Color)
}
_, err := db.GetEngine(db.DefaultContext).Insert(board)
return err
}
// DeleteBoardByID removes all issues references to the project board.
func DeleteBoardByID(boardID int64) error {
ctx, committer, err := db.TxContext(db.DefaultContext)
if err != nil {
return err
}
defer committer.Close()
if err := deleteBoardByID(ctx, boardID); err != nil {
return err
}
return committer.Commit()
}
func deleteBoardByID(ctx context.Context, boardID int64) error {
board, err := GetBoard(ctx, boardID)
if err != nil {
if IsErrProjectBoardNotExist(err) {
return nil
}
return err
}
if err = board.removeIssues(ctx); err != nil {
return err
}
if _, err := db.GetEngine(ctx).ID(board.ID).NoAutoCondition().Delete(board); err != nil {
return err
}
return nil
}
func deleteBoardByProjectID(ctx context.Context, projectID int64) error {
_, err := db.GetEngine(ctx).Where("project_id=?", projectID).Delete(&Board{})
return err
}
// GetBoard fetches the current board of a project
func GetBoard(ctx context.Context, boardID int64) (*Board, error) {
board := new(Board)
has, err := db.GetEngine(ctx).ID(boardID).Get(board)
if err != nil {
return nil, err
} else if !has {
return nil, ErrProjectBoardNotExist{BoardID: boardID}
}
return board, nil
}
// UpdateBoard updates a project board
func UpdateBoard(ctx context.Context, board *Board) error {
var fieldToUpdate []string
if board.Sorting != 0 {
fieldToUpdate = append(fieldToUpdate, "sorting")
}
if board.Title != "" {
fieldToUpdate = append(fieldToUpdate, "title")
}
if len(board.Color) != 0 && !BoardColorPattern.MatchString(board.Color) {
return fmt.Errorf("bad color code: %s", board.Color)
}
fieldToUpdate = append(fieldToUpdate, "color")
_, err := db.GetEngine(ctx).ID(board.ID).Cols(fieldToUpdate...).Update(board)
return err
}
// GetBoards fetches all boards related to a project
// if no default board set, first board is a temporary "Uncategorized" board
func GetBoards(ctx context.Context, projectID int64) (BoardList, error) {
boards := make([]*Board, 0, 5)
if err := db.GetEngine(ctx).Where("project_id=? AND `default`=?", projectID, false).OrderBy("Sorting").Find(&boards); err != nil {
return nil, err
}
defaultB, err := getDefaultBoard(ctx, projectID)
if err != nil {
return nil, err
}
return append([]*Board{defaultB}, boards...), nil
}
// getDefaultBoard return default board and create a dummy if none exist
func getDefaultBoard(ctx context.Context, projectID int64) (*Board, error) {
var board Board
exist, err := db.GetEngine(ctx).Where("project_id=? AND `default`=?", projectID, true).Get(&board)
if err != nil {
return nil, err
}
if exist {
return &board, nil
}
// represents a board for issues not assigned to one
return &Board{
ProjectID: projectID,
Title: "Uncategorized",
Default: true,
}, nil
}
// SetDefaultBoard represents a board for issues not assigned to one
// if boardID is 0 unset default
func SetDefaultBoard(projectID, boardID int64) error {
_, err := db.GetEngine(db.DefaultContext).Where(builder.Eq{
"project_id": projectID,
"`default`": true,
}).Cols("`default`").Update(&Board{Default: false})
if err != nil {
return err
}
if boardID > 0 {
_, err = db.GetEngine(db.DefaultContext).ID(boardID).Where(builder.Eq{"project_id": projectID}).
Cols("`default`").Update(&Board{Default: true})
}
return err
}
// UpdateBoardSorting update project board sorting
func UpdateBoardSorting(bs BoardList) error {
for i := range bs {
_, err := db.GetEngine(db.DefaultContext).ID(bs[i].ID).Cols(
"sorting",
).Update(bs[i])
if err != nil {
return err
}
}
return nil
}