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Refactor graceful manager, fix misused WaitGroup (#29738)

Follow #29629

(cherry picked from commit d08f4360c96e130e0454b76ecef9405f2bd312a1)
This commit is contained in:
coldWater 2024-03-15 18:59:11 +08:00 committed by Earl Warren
parent 1a17c39e00
commit 94c70c7753
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GPG Key ID: 0579CB2928A78A00
4 changed files with 55 additions and 51 deletions

View File

@ -233,7 +233,10 @@ func (g *Manager) setStateTransition(old, new state) bool {
// At the moment the total number of servers (numberOfServersToCreate) are pre-defined as a const before global init,
// so this function MUST be called if a server is not used.
func (g *Manager) InformCleanup() {
g.createServerWaitGroup.Done()
g.createServerCond.L.Lock()
defer g.createServerCond.L.Unlock()
g.createdServer++
g.createServerCond.Signal()
}
// Done allows the manager to be viewed as a context.Context, it returns a channel that is closed when the server is finished terminating

View File

@ -42,8 +42,9 @@ type Manager struct {
terminateCtxCancel context.CancelFunc
managerCtxCancel context.CancelFunc
runningServerWaitGroup sync.WaitGroup
createServerWaitGroup sync.WaitGroup
terminateWaitGroup sync.WaitGroup
createServerCond sync.Cond
createdServer int
shutdownRequested chan struct{}
toRunAtShutdown []func()
@ -52,7 +53,7 @@ type Manager struct {
func newGracefulManager(ctx context.Context) *Manager {
manager := &Manager{ctx: ctx, shutdownRequested: make(chan struct{})}
manager.createServerWaitGroup.Add(numberOfServersToCreate)
manager.createServerCond.L = &sync.Mutex{}
manager.prepare(ctx)
manager.start()
return manager

View File

@ -57,20 +57,27 @@ func (g *Manager) start() {
// Handle clean up of unused provided listeners and delayed start-up
startupDone := make(chan struct{})
go func() {
defer close(startupDone)
// Wait till we're done getting all the listeners and then close the unused ones
func() {
// FIXME: there is a fundamental design problem of the "manager" and the "wait group".
// If nothing has started, the "Wait" just panics: sync: WaitGroup is reused before previous Wait has returned
// There is no clear solution besides a complete rewriting of the "manager"
defer func() {
_ = recover()
}()
g.createServerWaitGroup.Wait()
defer func() {
close(startupDone)
// Close the unused listeners and ignore the error here there's not much we can do with it, they're logged in the CloseProvidedListeners function
_ = CloseProvidedListeners()
}()
// Ignore the error here there's not much we can do with it, they're logged in the CloseProvidedListeners function
_ = CloseProvidedListeners()
g.notify(readyMsg)
// Wait for all servers to be created
g.createServerCond.L.Lock()
for {
if g.createdServer >= numberOfServersToCreate {
g.createServerCond.L.Unlock()
g.notify(readyMsg)
return
}
select {
case <-g.IsShutdown():
g.createServerCond.L.Unlock()
return
default:
}
g.createServerCond.Wait()
}
}()
if setting.StartupTimeout > 0 {
go func() {
@ -78,16 +85,7 @@ func (g *Manager) start() {
case <-startupDone:
return
case <-g.IsShutdown():
func() {
// When WaitGroup counter goes negative it will panic - we don't care about this so we can just ignore it.
defer func() {
_ = recover()
}()
// Ensure that the createServerWaitGroup stops waiting
for {
g.createServerWaitGroup.Done()
}
}()
g.createServerCond.Signal()
return
case <-time.After(setting.StartupTimeout):
log.Error("Startup took too long! Shutting down")

View File

@ -149,33 +149,35 @@ hammerLoop:
func (g *Manager) awaitServer(limit time.Duration) bool {
c := make(chan struct{})
go func() {
defer close(c)
func() {
// FIXME: there is a fundamental design problem of the "manager" and the "wait group".
// If nothing has started, the "Wait" just panics: sync: WaitGroup is reused before previous Wait has returned
// There is no clear solution besides a complete rewriting of the "manager"
defer func() {
_ = recover()
}()
g.createServerWaitGroup.Wait()
}()
g.createServerCond.L.Lock()
for {
if g.createdServer >= numberOfServersToCreate {
g.createServerCond.L.Unlock()
close(c)
return
}
select {
case <-g.IsShutdown():
g.createServerCond.L.Unlock()
return
default:
}
g.createServerCond.Wait()
}
}()
var tc <-chan time.Time
if limit > 0 {
select {
case <-c:
return true // completed normally
case <-time.After(limit):
return false // timed out
case <-g.IsShutdown():
return false
}
} else {
select {
case <-c:
return true // completed normally
case <-g.IsShutdown():
return false
}
tc = time.After(limit)
}
select {
case <-c:
return true // completed normally
case <-tc:
return false // timed out
case <-g.IsShutdown():
g.createServerCond.Signal()
return false
}
}