code-search: make linters happy again
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d2efdda911
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@ -35,11 +35,9 @@ func Code(ctx *context.Context) {
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language := ctx.FormTrim("l")
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language := ctx.FormTrim("l")
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keyword := ctx.FormTrim("q")
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keyword := ctx.FormTrim("q")
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isFuzzy := true
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isFuzzy := ctx.FormOptionalBool("fuzzy").ValueOrDefault(true)
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if mode := ctx.FormTrim("mode"); len(mode) > 0 {
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if mode := ctx.FormTrim("mode"); len(mode) > 0 {
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isFuzzy = mode == "fuzzy"
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isFuzzy = mode == "fuzzy"
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} else {
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isFuzzy = ctx.FormOptionalBool("fuzzy").ValueOrDefault(true)
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}
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}
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ctx.Data["Keyword"] = keyword
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ctx.Data["Keyword"] = keyword
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@ -40,11 +40,9 @@ func CodeSearch(ctx *context.Context) {
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language := ctx.FormTrim("l")
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language := ctx.FormTrim("l")
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keyword := ctx.FormTrim("q")
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keyword := ctx.FormTrim("q")
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isFuzzy := true
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isFuzzy := ctx.FormOptionalBool("fuzzy").ValueOrDefault(true)
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if mode := ctx.FormTrim("mode"); len(mode) > 0 {
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if mode := ctx.FormTrim("mode"); len(mode) > 0 {
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isFuzzy = mode == "fuzzy"
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isFuzzy = mode == "fuzzy"
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} else {
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isFuzzy = ctx.FormOptionalBool("fuzzy").ValueOrDefault(true)
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}
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}
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ctx.Data["Keyword"] = keyword
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ctx.Data["Keyword"] = keyword
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