Use en-US as fallback when using other default language (#21200)
Only en-US has complete translations. When use other language as default, the en-US should still be used as fallback. Close #21199 ### Screenshot ![image](https://user-images.githubusercontent.com/2114189/190882906-b7a83958-0ea2-46c4-9084-42c4f9a239aa.png) Co-authored-by: Lauris BH <lauris@nix.lv>
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@ -34,7 +34,7 @@ type LocaleStore interface {
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// HasLang returns whether a given language is present in the store
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HasLang(langName string) bool
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// AddLocaleByIni adds a new language to the store
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AddLocaleByIni(langName, langDesc string, source interface{}) error
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AddLocaleByIni(langName, langDesc string, source, moreSource []byte) error
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}
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// ResetDefaultLocales resets the current default locales
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@ -10,7 +10,7 @@ import (
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"github.com/stretchr/testify/assert"
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)
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func Test_Tr(t *testing.T) {
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func TestLocaleStore(t *testing.T) {
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testData1 := []byte(`
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.dot.name = Dot Name
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fmt = %[1]s %[2]s
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@ -28,8 +28,8 @@ sub = Changed Sub String
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`)
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ls := NewLocaleStore()
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assert.NoError(t, ls.AddLocaleByIni("lang1", "Lang1", testData1))
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assert.NoError(t, ls.AddLocaleByIni("lang2", "Lang2", testData2))
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assert.NoError(t, ls.AddLocaleByIni("lang1", "Lang1", testData1, nil))
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assert.NoError(t, ls.AddLocaleByIni("lang2", "Lang2", testData2, nil))
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ls.SetDefaultLang("lang1")
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result := ls.Tr("lang1", "fmt", "a", "b")
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@ -58,3 +58,21 @@ sub = Changed Sub String
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assert.False(t, found)
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assert.NoError(t, ls.Close())
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}
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func TestLocaleStoreMoreSource(t *testing.T) {
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testData1 := []byte(`
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a=11
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b=12
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`)
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testData2 := []byte(`
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b=21
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c=22
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`)
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ls := NewLocaleStore()
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assert.NoError(t, ls.AddLocaleByIni("lang1", "Lang1", testData1, testData2))
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assert.Equal(t, "11", ls.Tr("lang1", "a"))
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assert.Equal(t, "21", ls.Tr("lang1", "b"))
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assert.Equal(t, "22", ls.Tr("lang1", "c"))
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}
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@ -37,9 +37,7 @@ func NewLocaleStore() LocaleStore {
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}
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// AddLocaleByIni adds locale by ini into the store
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// if source is a string, then the file is loaded
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// if source is a []byte, then the content is used
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func (store *localeStore) AddLocaleByIni(langName, langDesc string, source interface{}) error {
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func (store *localeStore) AddLocaleByIni(langName, langDesc string, source, moreSource []byte) error {
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if _, ok := store.localeMap[langName]; ok {
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return ErrLocaleAlreadyExist
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}
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@ -53,7 +51,7 @@ func (store *localeStore) AddLocaleByIni(langName, langDesc string, source inter
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iniFile, err := ini.LoadSources(ini.LoadOptions{
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IgnoreInlineComment: true,
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UnescapeValueCommentSymbols: true,
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}, source)
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}, source, moreSource)
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if err != nil {
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return fmt.Errorf("unable to load ini: %w", err)
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}
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@ -60,9 +60,9 @@ func InitLocales(ctx context.Context) {
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log.Fatal("Failed to list locale files: %v", err)
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}
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localFiles := make(map[string]interface{}, len(localeNames))
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localeData := make(map[string][]byte, len(localeNames))
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for _, name := range localeNames {
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localFiles[name], err = options.Locale(name)
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localeData[name], err = options.Locale(name)
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if err != nil {
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log.Fatal("Failed to load %s locale file. %v", name, err)
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}
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@ -75,9 +75,17 @@ func InitLocales(ctx context.Context) {
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matcher = language.NewMatcher(supportedTags)
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for i := range setting.Names {
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key := "locale_" + setting.Langs[i] + ".ini"
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var localeDataBase []byte
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if i == 0 && setting.Langs[0] != "en-US" {
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// Only en-US has complete translations. When use other language as default, the en-US should still be used as fallback.
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localeDataBase = localeData["locale_en-US.ini"]
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if localeDataBase == nil {
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log.Fatal("Failed to load locale_en-US.ini file.")
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}
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}
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if err = i18n.DefaultLocales.AddLocaleByIni(setting.Langs[i], setting.Names[i], localFiles[key]); err != nil {
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key := "locale_" + setting.Langs[i] + ".ini"
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if err = i18n.DefaultLocales.AddLocaleByIni(setting.Langs[i], setting.Names[i], localeDataBase, localeData[key]); err != nil {
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log.Error("Failed to set messages to %s: %v", setting.Langs[i], err)
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}
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}
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