- `user_model.DeleteInactiveEmailAddresses` related code was added in
Gogs as part to delete inactive users, however since then the related
code to delete users has changed and this code now already delete email
addresses of the user, it's therefore not needed anymore to
`DeleteInactiveEmailAddresses`.
- The call to `DeleteInactiveEmailAddresses` can actually cause issues.
As the associated user might not have been deleted, because it
was not older than the specified `olderThan` argument. Therefore causing
a database inconsistency and lead to internal server errors if the user
tries to activate their account.
- Adds unit test to verify correct behavior (fails without this patch).
Part of #27065
This reduces the usage of `db.DefaultContext`. I think I've got enough
files for the first PR. When this is merged, I will continue working on
this.
Considering how many files this PR affect, I hope it won't take to long
to merge, so I don't end up in the merge conflict hell.
---------
Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
- The user renaming function has zero test coverage.
- This patch brings that up to speed to test for various scenarios and
ensure that in a normal workflow the correct things has changed to their
respective new value. Most scenarios are to ensure certain things DO NOT
happen.
(cherry picked from commit 5b9d34ed11)
Refs: https://codeberg.org/forgejo/forgejo/pulls/1156
Co-authored-by: Gusted <postmaster@gusted.xyz>
To avoid duplicated load of the same data in an HTTP request, we can set
a context cache to do that. i.e. Some pages may load a user from a
database with the same id in different areas on the same page. But the
code is hidden in two different deep logic. How should we share the
user? As a result of this PR, now if both entry functions accept
`context.Context` as the first parameter and we just need to refactor
`GetUserByID` to reuse the user from the context cache. Then it will not
be loaded twice on an HTTP request.
But of course, sometimes we would like to reload an object from the
database, that's why `RemoveContextData` is also exposed.
The core context cache is here. It defines a new context
```go
type cacheContext struct {
ctx context.Context
data map[any]map[any]any
lock sync.RWMutex
}
var cacheContextKey = struct{}{}
func WithCacheContext(ctx context.Context) context.Context {
return context.WithValue(ctx, cacheContextKey, &cacheContext{
ctx: ctx,
data: make(map[any]map[any]any),
})
}
```
Then you can use the below 4 methods to read/write/del the data within
the same context.
```go
func GetContextData(ctx context.Context, tp, key any) any
func SetContextData(ctx context.Context, tp, key, value any)
func RemoveContextData(ctx context.Context, tp, key any)
func GetWithContextCache[T any](ctx context.Context, cacheGroupKey string, cacheTargetID any, f func() (T, error)) (T, error)
```
Then let's take a look at how `system.GetString` implement it.
```go
func GetSetting(ctx context.Context, key string) (string, error) {
return cache.GetWithContextCache(ctx, contextCacheKey, key, func() (string, error) {
return cache.GetString(genSettingCacheKey(key), func() (string, error) {
res, err := GetSettingNoCache(ctx, key)
if err != nil {
return "", err
}
return res.SettingValue, nil
})
})
}
```
First, it will check if context data include the setting object with the
key. If not, it will query from the global cache which may be memory or
a Redis cache. If not, it will get the object from the database. In the
end, if the object gets from the global cache or database, it will be
set into the context cache.
An object stored in the context cache will only be destroyed after the
context disappeared.
Change all license headers to comply with REUSE specification.
Fix#16132
Co-authored-by: flynnnnnnnnnn <flynnnnnnnnnn@github>
Co-authored-by: John Olheiser <john.olheiser@gmail.com>
* Some refactors related repository model
* Move more methods out of repository
* Move repository into models/repo
* Fix test
* Fix test
* some improvements
* Remove unnecessary function