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Author SHA1 Message Date
wxiaoguang 65248945c9
Refactor locale&string&template related code (#29165)
Clarify when "string" should be used (and be escaped), and when
"template.HTML" should be used (no need to escape)

And help PRs like  #29059 , to render the error messages correctly.

(cherry picked from commit f3eb835886031df7a562abc123c3f6011c81eca8)

Conflicts:
	modules/web/middleware/binding.go
	routers/web/feed/convert.go
	tests/integration/branches_test.go
	tests/integration/repo_branch_test.go
	trivial context conflicts
2024-02-16 15:20:52 +01:00
wxiaoguang 20929edc99
Add option to disable ambiguous unicode characters detection (#28454)
* Close #24483
* Close #28123
* Close #23682
* Close #23149

(maybe more)
2023-12-17 14:38:54 +00:00
silverwind 8dc6eabbc0
Update go tool dependencies, restructure lint targets (#24239)
- Update all tool dependencies to latest tag
- Remove unused errcheck, it is part of golangci-lint
- Include main.go in air
- Enable wastedassign again now that it's
[generics-compatible](https://github.com/golangci/golangci-lint/pull/3689)
- Restructured lint targets to new `lint-*` namespace
2023-04-22 14:53:00 -04:00
wxiaoguang 8d5fbeb7a2
Use data-tooltip-content for tippy tooltip (#23649)
Follow:
* #23574
* Remove all ".tooltip[data-content=...]"

Major changes:

* Remove "tooltip" class, use "[data-tooltip-content=...]" instead of
".tooltip[data-content=...]"
* Remove legacy `data-position`, it's dead code since last Fomantic
Tooltip -> Tippy Tooltip refactoring
* Rename reaction attribute from `data-content` to
`data-reaction-content`
* Add comments for some `data-content`: `{{/* used by the form */}}`
* Remove empty "ui" class
* Use "text color" for SVG icons (a few)
2023-03-24 18:35:38 +08:00
Jason Song e253888a0e
Fix isAllowed of escapeStreamer (#22814)
The use of `sort.Search` is wrong: The slice should be sorted, and
`return >= 0` doen't mean it exists, see the
[manual](https://pkg.go.dev/sort#Search).

Could be fixed like this if we really need it:

```diff
diff --git a/modules/charset/escape_stream.go b/modules/charset/escape_stream.go
index 823b63513..fcf1ffbc1 100644
--- a/modules/charset/escape_stream.go
+++ b/modules/charset/escape_stream.go
@@ -20,6 +20,9 @@ import (
 var defaultWordRegexp = regexp.MustCompile(`(-?\d*\.\d\w*)|([^\` + "`" + `\~\!\@\#\$\%\^\&\*\(\)\-\=\+\[\{\]\}\\\|\;\:\'\"\,\.\<\>\/\?\s\x00-\x1f]+)`)

 func NewEscapeStreamer(locale translation.Locale, next HTMLStreamer, allowed ...rune) HTMLStreamer {
+       sort.Slice(allowed, func(i, j int) bool {
+               return allowed[i] < allowed[j]
+       })
        return &escapeStreamer{
                escaped:                 &EscapeStatus{},
                PassthroughHTMLStreamer: *NewPassthroughStreamer(next),
@@ -284,14 +287,8 @@ func (e *escapeStreamer) runeTypes(runes ...rune) (types []runeType, confusables
 }

 func (e *escapeStreamer) isAllowed(r rune) bool {
-       if len(e.allowed) == 0 {
-               return false
-       }
-       if len(e.allowed) == 1 {
-               return e.allowed[0] == r
-       }
-
-       return sort.Search(len(e.allowed), func(i int) bool {
+       i := sort.Search(len(e.allowed), func(i int) bool {
                return e.allowed[i] >= r
-       }) >= 0
+       })
+       return i < len(e.allowed) && e.allowed[i] == r
 }
```

But I don't think so, a map is better to do it.
2023-02-09 20:51:36 +08:00
silverwind 0585ac3ac6
Update go dev dependencies (#22064)
`golangci-lint`
[deprecated](https://github.com/golangci/golangci-lint/issues/1841) a
bunch of linters, removed them.
2022-12-08 16:21:37 +08:00
flynnnnnnnnnn e81ccc406b
Implement FSFE REUSE for golang files (#21840)
Change all license headers to comply with REUSE specification.

Fix #16132

Co-authored-by: flynnnnnnnnnn <flynnnnnnnnnn@github>
Co-authored-by: John Olheiser <john.olheiser@gmail.com>
2022-11-27 18:20:29 +00:00
Jason Song 15b189b570
Avoid frequent string2bytes conversions (#20940)
Fix #20939
2022-08-24 12:50:13 +01:00
zeripath 99efa02edf
Switch Unicode Escaping to a VSCode-like system (#19990)
This PR rewrites the invisible unicode detection algorithm to more
closely match that of the Monaco editor on the system. It provides a
technique for detecting ambiguous characters and relaxes the detection
of combining marks.

Control characters are in addition detected as invisible in this
implementation whereas they are not on monaco but this is related to
font issues.

Close #19913

Signed-off-by: Andrew Thornton <art27@cantab.net>
2022-08-13 19:32:34 +01:00