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Author SHA1 Message Date
Giteabot aaf35ee49c
Refactor system setting (#27000) (#27452)
Backport #27000 by @wxiaoguang

This PR reduces the complexity of the system setting system.

It only needs one line to introduce a new option, and the option can be
used anywhere out-of-box.

It is still high-performant (and more performant) because the config
values are cached in the config system.


![image](https://github.com/go-gitea/gitea/assets/2114189/f8cdd743-1145-41ab-9f8f-3996aa97d440)

Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
2023-10-05 10:37:59 +00:00
Lunny Xiao 91fa0eb9d7
Avoid warning for system setting when start up (#23054)
Partially fix #23050

After #22294 merged, it always has a warning log like `cannot get
context cache` when starting up. This should not affect any real life
but it's annoying. This PR will fix the problem. That means when
starting up, getting the system settings will not try from the cache but
will read from the database directly.

---------

Co-authored-by: Lauris BH <lauris@nix.lv>
2023-02-24 18:23:13 +08:00
Lunny Xiao bd820aa9c5
Add context cache as a request level cache (#22294)
To avoid duplicated load of the same data in an HTTP request, we can set
a context cache to do that. i.e. Some pages may load a user from a
database with the same id in different areas on the same page. But the
code is hidden in two different deep logic. How should we share the
user? As a result of this PR, now if both entry functions accept
`context.Context` as the first parameter and we just need to refactor
`GetUserByID` to reuse the user from the context cache. Then it will not
be loaded twice on an HTTP request.

But of course, sometimes we would like to reload an object from the
database, that's why `RemoveContextData` is also exposed.

The core context cache is here. It defines a new context
```go
type cacheContext struct {
	ctx  context.Context
	data map[any]map[any]any
        lock sync.RWMutex
}

var cacheContextKey = struct{}{}

func WithCacheContext(ctx context.Context) context.Context {
	return context.WithValue(ctx, cacheContextKey, &cacheContext{
		ctx:  ctx,
		data: make(map[any]map[any]any),
	})
}
```

Then you can use the below 4 methods to read/write/del the data within
the same context.

```go
func GetContextData(ctx context.Context, tp, key any) any
func SetContextData(ctx context.Context, tp, key, value any)
func RemoveContextData(ctx context.Context, tp, key any)
func GetWithContextCache[T any](ctx context.Context, cacheGroupKey string, cacheTargetID any, f func() (T, error)) (T, error)
```

Then let's take a look at how `system.GetString` implement it.

```go
func GetSetting(ctx context.Context, key string) (string, error) {
	return cache.GetWithContextCache(ctx, contextCacheKey, key, func() (string, error) {
		return cache.GetString(genSettingCacheKey(key), func() (string, error) {
			res, err := GetSettingNoCache(ctx, key)
			if err != nil {
				return "", err
			}
			return res.SettingValue, nil
		})
	})
}
```

First, it will check if context data include the setting object with the
key. If not, it will query from the global cache which may be memory or
a Redis cache. If not, it will get the object from the database. In the
end, if the object gets from the global cache or database, it will be
set into the context cache.

An object stored in the context cache will only be destroyed after the
context disappeared.
2023-02-15 21:37:34 +08:00
flynnnnnnnnnn e81ccc406b
Implement FSFE REUSE for golang files (#21840)
Change all license headers to comply with REUSE specification.

Fix #16132

Co-authored-by: flynnnnnnnnnn <flynnnnnnnnnn@github>
Co-authored-by: John Olheiser <john.olheiser@gmail.com>
2022-11-27 18:20:29 +00:00
Lunny Xiao f860a6d2e4
Add system setting table with cache and also add cache supports for user setting (#18058) 2022-10-17 07:29:26 +08:00
wxiaoguang f0ba87fda8
Avatar refactor, move avatar code from `models` to `models.avatars`, remove duplicated code (#17123)
Why this refactor

The goal is to move most files from `models` package to `models.xxx` package. Many models depend on avatar model, so just move this first.

And the existing logic is not clear, there are too many function like `AvatarLink`, `RelAvatarLink`, `SizedRelAvatarLink`, `SizedAvatarLink`, `MakeFinalAvatarURL`, `HashedAvatarLink`, etc. This refactor make everything clear:

* user.AvatarLink()
* user.AvatarLinkWithSize(size)
* avatars.GenerateEmailAvatarFastLink(email, size)
* avatars.GenerateEmailAvatarFinalLink(email, size)

And many duplicated code are deleted in route handler, the handler and the model share the same avatar logic now.
2021-10-06 01:25:46 +02:00
Renamed from models/avatar_test.go (Browse further)