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forgejo/models/actions/status.go

101 lines
2.5 KiB
Go

// Copyright 2022 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package actions
import (
"code.gitea.io/gitea/modules/translation"
runnerv1 "code.gitea.io/actions-proto-go/runner/v1"
)
// Status represents the status of ActionRun, ActionRunJob, ActionTask, or ActionTaskStep
type Status int
const (
StatusUnknown Status = iota // 0, consistent with runnerv1.Result_RESULT_UNSPECIFIED
StatusSuccess // 1, consistent with runnerv1.Result_RESULT_SUCCESS
StatusFailure // 2, consistent with runnerv1.Result_RESULT_FAILURE
StatusCancelled // 3, consistent with runnerv1.Result_RESULT_CANCELLED
StatusSkipped // 4, consistent with runnerv1.Result_RESULT_SKIPPED
StatusWaiting // 5, isn't a runnerv1.Result
StatusRunning // 6, isn't a runnerv1.Result
StatusBlocked // 7, isn't a runnerv1.Result
)
var statusNames = map[Status]string{
StatusUnknown: "unknown",
StatusWaiting: "waiting",
StatusRunning: "running",
StatusSuccess: "success",
StatusFailure: "failure",
StatusCancelled: "cancelled",
StatusSkipped: "skipped",
StatusBlocked: "blocked",
}
// String returns the string name of the Status
func (s Status) String() string {
return statusNames[s]
}
// LocaleString returns the locale string name of the Status
func (s Status) LocaleString(lang translation.Locale) string {
return lang.Tr("actions.status." + s.String())
}
// IsDone returns whether the Status is final
func (s Status) IsDone() bool {
return s.In(StatusSuccess, StatusFailure, StatusCancelled, StatusSkipped)
}
// HasRun returns whether the Status is a result of running
func (s Status) HasRun() bool {
return s.In(StatusSuccess, StatusFailure)
}
func (s Status) IsUnknown() bool {
return s == StatusUnknown
}
func (s Status) IsSuccess() bool {
return s == StatusSuccess
}
func (s Status) IsFailure() bool {
return s == StatusFailure
}
func (s Status) IsCancelled() bool {
return s == StatusCancelled
}
func (s Status) IsSkipped() bool {
return s == StatusSkipped
}
func (s Status) IsWaiting() bool {
return s == StatusWaiting
}
func (s Status) IsRunning() bool {
return s == StatusRunning
}
// In returns whether s is one of the given statuses
func (s Status) In(statuses ...Status) bool {
for _, v := range statuses {
if s == v {
return true
}
}
return false
}
func (s Status) AsResult() runnerv1.Result {
if s.IsDone() {
return runnerv1.Result(s)
}
return runnerv1.Result_RESULT_UNSPECIFIED
}