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gotosocial/vendor/github.com/bytedance/sonic/encoder/encoder_amd64.go

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// +build amd64,go1.16,!go1.23
/*
* Copyright 2023 ByteDance Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package encoder
import (
`github.com/bytedance/sonic/internal/encoder`
)
// Encoder represents a specific set of encoder configurations.
type Encoder = encoder.Encoder
// StreamEncoder uses io.Writer as input.
type StreamEncoder = encoder.StreamEncoder
// Options is a set of encoding options.
type Options = encoder.Options
const (
// SortMapKeys indicates that the keys of a map needs to be sorted
// before serializing into JSON.
// WARNING: This hurts performance A LOT, USE WITH CARE.
SortMapKeys Options = encoder.SortMapKeys
// EscapeHTML indicates encoder to escape all HTML characters
// after serializing into JSON (see https://pkg.go.dev/encoding/json#HTMLEscape).
// WARNING: This hurts performance A LOT, USE WITH CARE.
EscapeHTML Options = encoder.EscapeHTML
// CompactMarshaler indicates that the output JSON from json.Marshaler
// is always compact and needs no validation
CompactMarshaler Options = encoder.CompactMarshaler
// NoQuoteTextMarshaler indicates that the output text from encoding.TextMarshaler
// is always escaped string and needs no quoting
NoQuoteTextMarshaler Options = encoder.NoQuoteTextMarshaler
// NoNullSliceOrMap indicates all empty Array or Object are encoded as '[]' or '{}',
// instead of 'null'
NoNullSliceOrMap Options = encoder.NoNullSliceOrMap
// ValidateString indicates that encoder should validate the input string
// before encoding it into JSON.
ValidateString Options = encoder.ValidateString
// NoValidateJSONMarshaler indicates that the encoder should not validate the output string
// after encoding the JSONMarshaler to JSON.
NoValidateJSONMarshaler Options = encoder.NoValidateJSONMarshaler
// NoEncoderNewline indicates that the encoder should not add a newline after every message
NoEncoderNewline Options = encoder.NoEncoderNewline
// CompatibleWithStd is used to be compatible with std encoder.
CompatibleWithStd Options = encoder.CompatibleWithStd
)
var (
// Encode returns the JSON encoding of val, encoded with opts.
Encode = encoder.Encode
// EncodeInto is like Encode but uses a user-supplied buffer instead of allocating a new one.
EncodeIndented = encoder.EncodeIndented
// EncodeIndented is like Encode but applies Indent to format the output.
// Each JSON element in the output will begin on a new line beginning with prefix
// followed by one or more copies of indent according to the indentation nesting.
EncodeInto = encoder.EncodeInto
// HTMLEscape appends to dst the JSON-encoded src with <, >, &, U+2028 and U+2029
// characters inside string literals changed to \u003c, \u003e, \u0026, \u2028, \u2029
// so that the JSON will be safe to embed inside HTML <script> tags.
// For historical reasons, web browsers don't honor standard HTML
// escaping within <script> tags, so an alternative JSON encoding must
// be used.
HTMLEscape = encoder.HTMLEscape
// Pretouch compiles vt ahead-of-time to avoid JIT compilation on-the-fly, in
// order to reduce the first-hit latency.
//
// Opts are the compile options, for example, "option.WithCompileRecursiveDepth" is
// a compile option to set the depth of recursive compile for the nested struct type.
Pretouch = encoder.Pretouch
// Quote returns the JSON-quoted version of s.
Quote = encoder.Quote
// Valid validates json and returns first non-blank character position,
// if it is only one valid json value.
// Otherwise returns invalid character position using start.
//
// Note: it does not check for the invalid UTF-8 characters.
Valid = encoder.Valid
// NewStreamEncoder adapts to encoding/json.NewDecoder API.
//
// NewStreamEncoder returns a new encoder that write to w.
NewStreamEncoder = encoder.NewStreamEncoder
)