// GoToSocial // Copyright (C) GoToSocial Authors admin@gotosocial.org // SPDX-License-Identifier: AGPL-3.0-or-later // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . package media import ( "context" "io" "strings" "time" "codeberg.org/gruf/go-iotools" "github.com/superseriousbusiness/gotosocial/internal/gtserror" "github.com/superseriousbusiness/gotosocial/internal/gtsmodel" "github.com/superseriousbusiness/gotosocial/internal/id" "github.com/superseriousbusiness/gotosocial/internal/log" "github.com/superseriousbusiness/gotosocial/internal/state" "github.com/superseriousbusiness/gotosocial/internal/storage" "github.com/superseriousbusiness/gotosocial/internal/uris" "github.com/superseriousbusiness/gotosocial/internal/util" ) var SupportedMIMETypes = []string{ "image/jpeg", // .jpeg "image/gif", // .gif "image/webp", // .webp "audio/mp2", // .mp2 "audio/mp3", // .mp3 "video/x-msvideo", // .avi "audio/flac", // .flac "audio/x-flac", // .flac // png types "image/png", // .png "image/apng", // .apng // ogg types "audio/ogg", // .ogg "video/ogg", // .ogv // mpeg4 types "audio/mp4", // .m4a "video/mp4", // .mp4 "video/quicktime", // .mov // asf types "audio/x-ms-wma", // .wma "video/x-ms-wmv", // .wmv // matroska types "video/webm", // .webm "audio/x-matroska", // .mka "video/x-matroska", // .mkv } var SupportedEmojiMIMETypes = []string{ "image/jpeg", // .jpeg "image/gif", // .gif "image/webp", // .webp // png types "image/png", // .png "image/apng", // .apng } type Manager struct { state *state.State } // NewManager returns a media manager with given state. func NewManager(state *state.State) *Manager { return &Manager{state: state} } // CreateMedia creates a new media attachment entry // in the database for given owning account ID and // extra information, and prepares a new processing // media entry to dereference it using the given // data function, decode the media and finish filling // out remaining media fields (e.g. type, path, etc). func (m *Manager) CreateMedia( ctx context.Context, accountID string, data DataFunc, info AdditionalMediaInfo, ) ( *ProcessingMedia, error, ) { now := time.Now() // Populate initial fields on the new media, // leaving out fields with values we don't know // yet. These will be overwritten as we go. attachment := >smodel.MediaAttachment{ ID: id.NewULID(), AccountID: accountID, Type: gtsmodel.FileTypeUnknown, Processing: gtsmodel.ProcessingStatusReceived, Avatar: util.Ptr(false), Header: util.Ptr(false), Cached: util.Ptr(false), CreatedAt: now, UpdatedAt: now, } // Check if we were provided additional info // to add to the attachment, and overwrite // some of the attachment fields if so. if info.CreatedAt != nil { attachment.CreatedAt = *info.CreatedAt } if info.StatusID != nil { attachment.StatusID = *info.StatusID } if info.RemoteURL != nil { attachment.RemoteURL = *info.RemoteURL } if info.Description != nil { attachment.Description = *info.Description } if info.ScheduledStatusID != nil { attachment.ScheduledStatusID = *info.ScheduledStatusID } if info.Blurhash != nil { attachment.Blurhash = *info.Blurhash } if info.Avatar != nil { attachment.Avatar = info.Avatar } if info.Header != nil { attachment.Header = info.Header } if info.FocusX != nil { attachment.FileMeta.Focus.X = *info.FocusX } if info.FocusY != nil { attachment.FileMeta.Focus.Y = *info.FocusY } // Store attachment in database in initial form. err := m.state.DB.PutAttachment(ctx, attachment) if err != nil { return nil, err } // Pass prepared media as ready to be cached. return m.CacheMedia(attachment, data), nil } // CacheMedia wraps a media model (assumed already // inserted in the database!) with given data function // to perform a blocking dereference / decode operation // from the data stream returned. func (m *Manager) CacheMedia( media *gtsmodel.MediaAttachment, data DataFunc, ) *ProcessingMedia { return &ProcessingMedia{ media: media, dataFn: data, mgr: m, } } // CreateEmoji creates a new emoji entry in the // database for given shortcode, domain and extra // information, and prepares a new processing emoji // entry to dereference it using the given data // function, decode the media and finish filling // out remaining fields (e.g. type, path, etc). func (m *Manager) CreateEmoji( ctx context.Context, shortcode string, domain string, data DataFunc, info AdditionalEmojiInfo, ) ( *ProcessingEmoji, error, ) { now := time.Now() // Generate new ID. id := id.NewULID() if domain == "" && info.URI == nil { // Generate URI for local emoji. uri := uris.URIForEmoji(id) info.URI = &uri } // Populate initial fields on the new emoji, // leaving out fields with values we don't know // yet. These will be overwritten as we go. emoji := >smodel.Emoji{ ID: id, Shortcode: shortcode, Domain: domain, Disabled: util.Ptr(false), VisibleInPicker: util.Ptr(true), CreatedAt: now, UpdatedAt: now, } // Finally, create new emoji. return m.createOrUpdateEmoji(ctx, m.state.DB.PutEmoji, data, emoji, info, ) } // UpdateEmoji prepares an update operation for the given emoji, // which is assumed to already exist in the database. // // Calling load on the returned *ProcessingEmoji will update the // db entry with provided extra information, ensure emoji images // are cached, and use new storage paths for the dereferenced media // files to skirt around browser caching of the old files. func (m *Manager) UpdateEmoji( ctx context.Context, emoji *gtsmodel.Emoji, data DataFunc, info AdditionalEmojiInfo, ) ( *ProcessingEmoji, error, ) { // Create references to old emoji image // paths before they get updated with new // path ID. These are required for later // deleting the old image files on refresh. shortcodeDomain := emoji.ShortcodeDomain() oldStaticPath := emoji.ImageStaticPath oldPath := emoji.ImagePath // Since this is a refresh we will end up storing new images at new // paths, so we should wrap closer to delete old paths at completion. wrapped := func(ctx context.Context) (io.ReadCloser, error) { // Call original func. rc, err := data(ctx) if err != nil { return nil, err } // Cast as separated reader / closer types. rct, ok := rc.(*iotools.ReadCloserType) if !ok { // Allocate new read closer type. rct = new(iotools.ReadCloserType) rct.Reader = rc rct.Closer = rc } // Wrap underlying io.Closer type to cleanup old data. rct.Closer = iotools.CloserCallback(rct.Closer, func() { // Remove any *old* emoji image file path now stream is closed. if err := m.state.Storage.Delete(ctx, oldPath); err != nil && !storage.IsNotFound(err) { log.Errorf(ctx, "error deleting old emoji %s from storage: %v", shortcodeDomain, err) } // Remove any *old* emoji static image file path now stream is closed. if err := m.state.Storage.Delete(ctx, oldStaticPath); err != nil && !storage.IsNotFound(err) { log.Errorf(ctx, "error deleting old static emoji %s from storage: %v", shortcodeDomain, err) } }) return rct, nil } // Update existing emoji in database. processingEmoji, err := m.createOrUpdateEmoji(ctx, func(ctx context.Context, emoji *gtsmodel.Emoji) error { return m.state.DB.UpdateEmoji(ctx, emoji) }, wrapped, emoji, info, ) if err != nil { return nil, err } // Generate a new path ID to use instead. processingEmoji.newPathID = id.NewULID() return processingEmoji, nil } // CacheEmoji wraps an emoji model (assumed already // inserted in the database!) with given data function // to perform a blocking dereference / decode operation // from the data stream returned. func (m *Manager) CacheEmoji( ctx context.Context, emoji *gtsmodel.Emoji, data DataFunc, ) ( *ProcessingEmoji, error, ) { // Fetch the local instance account for emoji path generation. instanceAcc, err := m.state.DB.GetInstanceAccount(ctx, "") if err != nil { return nil, gtserror.Newf("error fetching instance account: %w", err) } var pathID string // Look for an emoji path ID that differs from its actual ID, this indicates // a previous 'refresh'. We need to be sure to set this on the ProcessingEmoji{} // so it knows to store the emoji under this path, and not default to emoji.ID. if id := extractEmojiPathID(emoji.ImagePath); id != emoji.ID { pathID = id } return &ProcessingEmoji{ newPathID: pathID, instAccID: instanceAcc.ID, emoji: emoji, dataFn: data, mgr: m, }, nil } // createOrUpdateEmoji updates the emoji according to // provided additional data, and performs the actual // database write, finally returning an emoji ready // for processing (i.e. caching to local storage). func (m *Manager) createOrUpdateEmoji( ctx context.Context, storeDB func(context.Context, *gtsmodel.Emoji) error, data DataFunc, emoji *gtsmodel.Emoji, info AdditionalEmojiInfo, ) ( *ProcessingEmoji, error, ) { // Fetch the local instance account for emoji path generation. instanceAcc, err := m.state.DB.GetInstanceAccount(ctx, "") if err != nil { return nil, gtserror.Newf("error fetching instance account: %w", err) } // Check if we have additional info to add to the emoji, // and overwrite some of the emoji fields if so. if info.URI != nil { emoji.URI = *info.URI } if info.CreatedAt != nil { emoji.CreatedAt = *info.CreatedAt } if info.Domain != nil { emoji.Domain = *info.Domain } if info.ImageRemoteURL != nil { emoji.ImageRemoteURL = *info.ImageRemoteURL } if info.ImageStaticRemoteURL != nil { emoji.ImageStaticRemoteURL = *info.ImageStaticRemoteURL } if info.Disabled != nil { emoji.Disabled = info.Disabled } if info.VisibleInPicker != nil { emoji.VisibleInPicker = info.VisibleInPicker } if info.CategoryID != nil { emoji.CategoryID = *info.CategoryID } // Put or update emoji in database. if err := storeDB(ctx, emoji); err != nil { return nil, err } // Return wrapped emoji for later processing. processingEmoji := &ProcessingEmoji{ instAccID: instanceAcc.ID, emoji: emoji, dataFn: data, mgr: m, } return processingEmoji, nil } // extractEmojiPathID pulls the ID used in the final path segment of an emoji path (can be URL). func extractEmojiPathID(path string) string { // Look for '.' indicating file ext. i := strings.LastIndexByte(path, '.') if i == -1 { return "" } // Strip ext. path = path[:i] // Look for '/' of final path sep. i = strings.LastIndexByte(path, '/') if i == -1 { return "" } // Strip up to // final segment. path = path[i+1:] return path }