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gotosocial/vendor/google.golang.org/grpc/mem/buffer_pool.go

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Go

/*
*
* Copyright 2024 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package mem
import (
"sort"
"sync"
"google.golang.org/grpc/internal"
)
// BufferPool is a pool of buffers that can be shared and reused, resulting in
// decreased memory allocation.
type BufferPool interface {
// Get returns a buffer with specified length from the pool.
Get(length int) *[]byte
// Put returns a buffer to the pool.
Put(*[]byte)
}
var defaultBufferPoolSizes = []int{
256,
4 << 10, // 4KB (go page size)
16 << 10, // 16KB (max HTTP/2 frame size used by gRPC)
32 << 10, // 32KB (default buffer size for io.Copy)
1 << 20, // 1MB
}
var defaultBufferPool BufferPool
func init() {
defaultBufferPool = NewTieredBufferPool(defaultBufferPoolSizes...)
internal.SetDefaultBufferPoolForTesting = func(pool BufferPool) {
defaultBufferPool = pool
}
internal.SetBufferPoolingThresholdForTesting = func(threshold int) {
bufferPoolingThreshold = threshold
}
}
// DefaultBufferPool returns the current default buffer pool. It is a BufferPool
// created with NewBufferPool that uses a set of default sizes optimized for
// expected workflows.
func DefaultBufferPool() BufferPool {
return defaultBufferPool
}
// NewTieredBufferPool returns a BufferPool implementation that uses multiple
// underlying pools of the given pool sizes.
func NewTieredBufferPool(poolSizes ...int) BufferPool {
sort.Ints(poolSizes)
pools := make([]*sizedBufferPool, len(poolSizes))
for i, s := range poolSizes {
pools[i] = newSizedBufferPool(s)
}
return &tieredBufferPool{
sizedPools: pools,
}
}
// tieredBufferPool implements the BufferPool interface with multiple tiers of
// buffer pools for different sizes of buffers.
type tieredBufferPool struct {
sizedPools []*sizedBufferPool
fallbackPool simpleBufferPool
}
func (p *tieredBufferPool) Get(size int) *[]byte {
return p.getPool(size).Get(size)
}
func (p *tieredBufferPool) Put(buf *[]byte) {
p.getPool(cap(*buf)).Put(buf)
}
func (p *tieredBufferPool) getPool(size int) BufferPool {
poolIdx := sort.Search(len(p.sizedPools), func(i int) bool {
return p.sizedPools[i].defaultSize >= size
})
if poolIdx == len(p.sizedPools) {
return &p.fallbackPool
}
return p.sizedPools[poolIdx]
}
// sizedBufferPool is a BufferPool implementation that is optimized for specific
// buffer sizes. For example, HTTP/2 frames within gRPC have a default max size
// of 16kb and a sizedBufferPool can be configured to only return buffers with a
// capacity of 16kb. Note that however it does not support returning larger
// buffers and in fact panics if such a buffer is requested. Because of this,
// this BufferPool implementation is not meant to be used on its own and rather
// is intended to be embedded in a tieredBufferPool such that Get is only
// invoked when the required size is smaller than or equal to defaultSize.
type sizedBufferPool struct {
pool sync.Pool
defaultSize int
}
func (p *sizedBufferPool) Get(size int) *[]byte {
buf := p.pool.Get().(*[]byte)
b := *buf
clear(b[:cap(b)])
*buf = b[:size]
return buf
}
func (p *sizedBufferPool) Put(buf *[]byte) {
if cap(*buf) < p.defaultSize {
// Ignore buffers that are too small to fit in the pool. Otherwise, when
// Get is called it will panic as it tries to index outside the bounds
// of the buffer.
return
}
p.pool.Put(buf)
}
func newSizedBufferPool(size int) *sizedBufferPool {
return &sizedBufferPool{
pool: sync.Pool{
New: func() any {
buf := make([]byte, size)
return &buf
},
},
defaultSize: size,
}
}
var _ BufferPool = (*simpleBufferPool)(nil)
// simpleBufferPool is an implementation of the BufferPool interface that
// attempts to pool buffers with a sync.Pool. When Get is invoked, it tries to
// acquire a buffer from the pool but if that buffer is too small, it returns it
// to the pool and creates a new one.
type simpleBufferPool struct {
pool sync.Pool
}
func (p *simpleBufferPool) Get(size int) *[]byte {
bs, ok := p.pool.Get().(*[]byte)
if ok && cap(*bs) >= size {
*bs = (*bs)[:size]
return bs
}
// A buffer was pulled from the pool, but it is too small. Put it back in
// the pool and create one large enough.
if ok {
p.pool.Put(bs)
}
b := make([]byte, size)
return &b
}
func (p *simpleBufferPool) Put(buf *[]byte) {
p.pool.Put(buf)
}
var _ BufferPool = NopBufferPool{}
// NopBufferPool is a buffer pool that returns new buffers without pooling.
type NopBufferPool struct{}
// Get returns a buffer with specified length from the pool.
func (NopBufferPool) Get(length int) *[]byte {
b := make([]byte, length)
return &b
}
// Put returns a buffer to the pool.
func (NopBufferPool) Put(*[]byte) {
}