240 lines
9.4 KiB
Go
240 lines
9.4 KiB
Go
/*
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GoToSocial
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Copyright (C) 2021-2023 GoToSocial Authors admin@gotosocial.org
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package media
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import (
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"context"
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"fmt"
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"github.com/superseriousbusiness/gotosocial/internal/concurrency"
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"github.com/superseriousbusiness/gotosocial/internal/db"
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"github.com/superseriousbusiness/gotosocial/internal/storage"
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)
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var SupportedMIMETypes = []string{
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mimeImageJpeg,
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mimeImageGif,
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mimeImagePng,
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mimeImageWebp,
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mimeVideoMp4,
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}
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var SupportedEmojiMIMETypes = []string{
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mimeImageGif,
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mimeImagePng,
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}
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// Manager provides an interface for managing media: parsing, storing, and retrieving media objects like photos, videos, and gifs.
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type Manager interface {
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// Stop stops the underlying worker pool of the manager. It should be called
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// when closing GoToSocial in order to cleanly finish any in-progress jobs.
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// It will block until workers are finished processing.
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Stop() error
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/*
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PROCESSING FUNCTIONS
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*/
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// ProcessMedia begins the process of decoding and storing the given data as an attachment.
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// It will return a pointer to a ProcessingMedia struct upon which further actions can be performed, such as getting
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// the finished media, thumbnail, attachment, etc.
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//
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// data should be a function that the media manager can call to return a reader containing the media data.
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//
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// postData will be called after data has been called; it can be used to clean up any remaining resources.
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// The provided function can be nil, in which case it will not be executed.
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//
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// accountID should be the account that the media belongs to.
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//
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// ai is optional and can be nil. Any additional information about the attachment provided will be put in the database.
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ProcessMedia(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error)
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// ProcessEmoji begins the process of decoding and storing the given data as an emoji.
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// It will return a pointer to a ProcessingEmoji struct upon which further actions can be performed, such as getting
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// the finished media, thumbnail, attachment, etc.
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//
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// data should be a function that the media manager can call to return a reader containing the emoji data.
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//
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// postData will be called after data has been called; it can be used to clean up any remaining resources.
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// The provided function can be nil, in which case it will not be executed.
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//
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// shortcode should be the emoji shortcode without the ':'s around it.
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//
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// id is the database ID that should be used to store the emoji.
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//
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// uri is the ActivityPub URI/ID of the emoji.
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//
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// ai is optional and can be nil. Any additional information about the emoji provided will be put in the database.
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//
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// If refresh is true, this indicates that the emoji image has changed and should be updated.
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ProcessEmoji(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, shortcode string, id string, uri string, ai *AdditionalEmojiInfo, refresh bool) (*ProcessingEmoji, error)
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// RecacheMedia refetches, reprocesses, and recaches an existing attachment that has been uncached via pruneRemote.
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RecacheMedia(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, attachmentID string) (*ProcessingMedia, error)
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/*
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PRUNING/UNCACHING FUNCTIONS
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*/
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// PruneAll runs all of the below pruning/uncacheing functions, and then cleans up any resulting
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// empty directories from the storage driver. It can be called as a shortcut for calling the below
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// pruning functions one by one.
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//
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// If blocking is true, then any errors encountered during the prune will be combined + returned to
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// the caller. If blocking is false, the prune is run in the background and errors are just logged
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// instead.
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PruneAll(ctx context.Context, mediaCacheRemoteDays int, blocking bool) error
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// UncacheRemote uncaches all remote media attachments older than the given amount of days.
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//
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// In this context, uncacheing means deleting media files from storage and marking the attachment
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// as cached=false in the database.
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//
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// If 'dry' is true, then only a dry run will be performed: nothing will actually be changed.
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//
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// The returned int is the amount of media that was/would be uncached by this function.
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UncacheRemote(ctx context.Context, olderThanDays int, dry bool) (int, error)
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// PruneUnusedRemote prunes unused/out of date headers and avatars cached on this instance.
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//
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// The returned int is the amount of media that was pruned by this function.
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PruneUnusedRemote(ctx context.Context, dry bool) (int, error)
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// PruneUnusedLocal prunes unused media attachments that were uploaded by
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// a user on this instance, but never actually attached to a status, or attached but
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// later detached.
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//
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// The returned int is the amount of media that was pruned by this function.
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PruneUnusedLocal(ctx context.Context, dry bool) (int, error)
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// PruneOrphaned prunes files that exist in storage but which do not have a corresponding
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// entry in the database.
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//
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// If dry is true, then nothing will be changed, only the amount that *would* be removed
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// is returned to the caller.
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PruneOrphaned(ctx context.Context, dry bool) (int, error)
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/*
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REFETCHING FUNCTIONS
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Useful when data loss has occurred.
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*/
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// RefetchEmojis iterates through remote emojis (for the given domain, or all if domain is empty string).
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//
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// For each emoji, the manager will check whether both the full size and static images are present in storage.
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// If not, the manager will refetch and reprocess full size and static images for the emoji.
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//
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// The provided DereferenceMedia function will be used when it's necessary to refetch something this way.
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RefetchEmojis(ctx context.Context, domain string, dereferenceMedia DereferenceMedia) (int, error)
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}
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type manager struct {
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db db.DB
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storage *storage.Driver
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emojiWorker *concurrency.WorkerPool[*ProcessingEmoji]
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mediaWorker *concurrency.WorkerPool[*ProcessingMedia]
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stopCronJobs func() error
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}
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// NewManager returns a media manager with the given db and underlying storage.
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//
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// A worker pool will also be initialized for the manager, to ensure that only
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// a limited number of media will be processed in parallel. The numbers of workers
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// is determined from the $GOMAXPROCS environment variable (usually no. CPU cores).
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// See internal/concurrency.NewWorkerPool() documentation for further information.
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func NewManager(database db.DB, storage *storage.Driver) (Manager, error) {
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m := &manager{
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db: database,
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storage: storage,
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}
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// Prepare the media worker pool.
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m.mediaWorker = concurrency.NewWorkerPool[*ProcessingMedia](-1, 10)
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m.mediaWorker.SetProcessor(func(ctx context.Context, media *ProcessingMedia) error {
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if _, err := media.LoadAttachment(ctx); err != nil {
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return fmt.Errorf("error loading media %s: %v", media.AttachmentID(), err)
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}
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return nil
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})
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// Prepare the emoji worker pool.
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m.emojiWorker = concurrency.NewWorkerPool[*ProcessingEmoji](-1, 10)
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m.emojiWorker.SetProcessor(func(ctx context.Context, emoji *ProcessingEmoji) error {
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if _, err := emoji.LoadEmoji(ctx); err != nil {
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return fmt.Errorf("error loading emoji %s: %v", emoji.EmojiID(), err)
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}
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return nil
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})
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// Start the worker pools.
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if err := m.mediaWorker.Start(); err != nil {
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return nil, err
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}
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if err := m.emojiWorker.Start(); err != nil {
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return nil, err
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}
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// Schedule cron job(s) for clean up.
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if err := scheduleCleanup(m); err != nil {
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return nil, err
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}
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return m, nil
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}
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func (m *manager) ProcessMedia(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error) {
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processingMedia, err := m.preProcessMedia(ctx, data, postData, accountID, ai)
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if err != nil {
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return nil, err
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}
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m.mediaWorker.Queue(processingMedia)
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return processingMedia, nil
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}
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func (m *manager) ProcessEmoji(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, shortcode string, id string, uri string, ai *AdditionalEmojiInfo, refresh bool) (*ProcessingEmoji, error) {
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processingEmoji, err := m.preProcessEmoji(ctx, data, postData, shortcode, id, uri, ai, refresh)
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if err != nil {
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return nil, err
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}
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m.emojiWorker.Queue(processingEmoji)
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return processingEmoji, nil
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}
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func (m *manager) RecacheMedia(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, attachmentID string) (*ProcessingMedia, error) {
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processingRecache, err := m.preProcessRecache(ctx, data, postData, attachmentID)
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if err != nil {
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return nil, err
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}
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m.mediaWorker.Queue(processingRecache)
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return processingRecache, nil
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}
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func (m *manager) Stop() error {
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// Stop worker pools.
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mediaErr := m.mediaWorker.Stop()
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emojiErr := m.emojiWorker.Stop()
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var cronErr error
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if m.stopCronJobs != nil {
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cronErr = m.stopCronJobs()
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}
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if mediaErr != nil {
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return mediaErr
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} else if emojiErr != nil {
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return emojiErr
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}
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return cronErr
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}
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