43 lines
1016 B
Go
43 lines
1016 B
Go
//go:generate make
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package base64x
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import (
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`unsafe`
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`github.com/bytedance/sonic/loader`
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)
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//go:nosplit
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func b64encode(out *[]byte, src *[]byte, mode int) {
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__b64encode(noEscape(unsafe.Pointer(out)), noEscape(unsafe.Pointer(src)), mode)
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}
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//go:nosplit
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func b64decode(out *[]byte, src unsafe.Pointer, len int, mode int) (ret int) {
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return __b64decode(noEscape(unsafe.Pointer(out)), noEscape(unsafe.Pointer(src)), len, mode)
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}
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// asm2asm templates
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var (
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__b64encode func(out unsafe.Pointer, src unsafe.Pointer, mod int)
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__b64decode func(out unsafe.Pointer, src unsafe.Pointer, len int, mod int) (ret int)
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)
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// directly jump PCs
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var (
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_subr__b64encode uintptr
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_subr__b64decode uintptr
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)
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var stubs = []loader.GoC{
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{"_b64encode", &_subr__b64encode, &__b64encode},
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{"_b64decode", &_subr__b64decode, &__b64decode},
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}
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func init() {
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if hasAVX2() {
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archFlags = _MODE_AVX2
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}
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loader.WrapGoC(text__native_entry__, funcs, stubs, "base64x", "base64x/native.c")
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}
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