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gotosocial/vendor/codeberg.org/gruf/go-nowish/timeout.go

234 lines
5.0 KiB
Go

package nowish
import (
"sync"
"sync/atomic"
"time"
)
// Timeout provides a reusable structure for enforcing timeouts with a cancel.
type Timeout struct {
timer *time.Timer // timer is the underlying timeout-timer
cncl syncer // cncl is the cancel synchronization channel
next int64 // next is the next timeout duration to run on
state uint32 // state stores the current timeout state
mu sync.Mutex // mu protects state, and helps synchronize return of .Start()
}
// NewTimeout returns a new Timeout instance.
func NewTimeout() Timeout {
timer := time.NewTimer(time.Minute)
timer.Stop() // don't keep it running
return Timeout{
timer: timer,
cncl: make(syncer),
}
}
// startTimeout is the main timeout routine, handling starting the
// timeout runner at first and upon any time extensions, and handling
// any received cancels by stopping the running timer.
func (t *Timeout) startTimeout(hook func()) {
var cancelled bool
// Receive first timeout duration
d := atomic.SwapInt64(&t.next, 0)
// Indicate finished starting, this
// was left locked by t.start().
t.mu.Unlock()
for {
// Run supplied timeout
cancelled = t.runTimeout(d)
if cancelled {
break
}
// Check for extension or set timed out
d = atomic.SwapInt64(&t.next, 0)
if d < 1 {
if t.timedOut() {
// timeout reached
hook()
break
} else {
// already cancelled
t.cncl.wait()
cancelled = true
break
}
}
if !t.extend() {
// already cancelled
t.cncl.wait()
cancelled = true
break
}
}
if cancelled {
// Release the .Cancel()
defer t.cncl.notify()
}
// Mark as done
t.reset()
}
// runTimeout will until supplied timeout or cancel called.
func (t *Timeout) runTimeout(d int64) (cancelled bool) {
// Start the timer for 'd'
t.timer.Reset(time.Duration(d))
select {
// Timeout reached
case <-t.timer.C:
if !t.timingOut() {
// a sneaky cancel!
t.cncl.wait()
cancelled = true
}
// Cancel called
case <-t.cncl.wait():
cancelled = true
if !t.timer.Stop() {
<-t.timer.C
}
}
return cancelled
}
// Start starts the timer with supplied timeout. If timeout is reached before
// cancel then supplied timeout hook will be called. Panic will be called if
// Timeout is already running when calling this function.
func (t *Timeout) Start(d time.Duration, hook func()) {
if !t.start() {
t.mu.Unlock() // need to unlock
panic("timeout already started")
}
// Start the timeout
atomic.StoreInt64(&t.next, int64(d))
go t.startTimeout(hook)
// Wait until start
t.mu.Lock()
t.mu.Unlock()
}
// Extend will attempt to extend the timeout runner's time, returns false if not running.
func (t *Timeout) Extend(d time.Duration) bool {
var ok bool
if ok = t.running(); ok {
atomic.AddInt64(&t.next, int64(d))
}
return ok
}
// Cancel cancels the currently running timer. If a cancel is achieved, then
// this function will return after the timeout goroutine is finished.
func (t *Timeout) Cancel() {
if !t.cancel() {
return
}
t.cncl.notify()
<-t.cncl.wait()
}
// possible timeout states.
const (
stopped = 0
started = 1
timingOut = 2
cancelled = 3
timedOut = 4
)
// cas will perform a compare and swap where the compare is a provided function.
func (t *Timeout) cas(check func(uint32) bool, swap uint32) bool {
var cas bool
t.mu.Lock()
if cas = check(t.state); cas {
t.state = swap
}
t.mu.Unlock()
return cas
}
// start attempts to mark the timeout state as 'started', note DOES NOT unlock Timeout.mu.
func (t *Timeout) start() bool {
var ok bool
t.mu.Lock()
if ok = (t.state == stopped); ok {
t.state = started
}
// don't unlock
return ok
}
// timingOut attempts to mark the timeout state as 'timing out'.
func (t *Timeout) timingOut() bool {
return t.cas(func(u uint32) bool {
return (u == started)
}, timingOut)
}
// timedOut attempts mark the 'timing out' state as 'timed out'.
func (t *Timeout) timedOut() bool {
return t.cas(func(u uint32) bool {
return (u == timingOut)
}, timedOut)
}
// extend attempts to extend a 'timing out' state by moving it back to 'started'.
func (t *Timeout) extend() bool {
return t.cas(func(u uint32) bool {
return (u == started) ||
(u == timingOut)
}, started)
}
// running returns whether the state is anything other than 'stopped'.
func (t *Timeout) running() bool {
t.mu.Lock()
running := (t.state != stopped)
t.mu.Unlock()
return running
}
// cancel attempts to mark the timeout state as 'cancelled'.
func (t *Timeout) cancel() bool {
return t.cas(func(u uint32) bool {
return (u == started) ||
(u == timingOut)
}, cancelled)
}
// reset marks the timeout state as 'stopped'.
func (t *Timeout) reset() {
t.mu.Lock()
t.state = stopped
t.mu.Unlock()
}
// syncer provides helpful receiver methods for a synchronization channel.
type syncer (chan struct{})
// notify blocks on sending an empty value down channel.
func (s syncer) notify() {
s <- struct{}{}
}
// wait returns the underlying channel for blocking until '.notify()'.
func (s syncer) wait() <-chan struct{} {
return s
}